;ver2.03 bata 12/08/05

;good set
;********  Ra2/YrTerrain Expansion Lunar Iso Control File	**********
;


[General]
RampBase = 9
RampSmooth = 43
MMRampBase = 7
ClearTile = 0
RoughTile = 13 ;good for ground 2
ClearToRoughLat = 14 ;good for ground 2
SandTile = 91 ;33 good for ground 1
ClearToSandLat = 92 ;34 good for ground 1
GreenTile = 41
ClearToGreenLat = 42
PaveTile = 46 ;good for pavment
MiscPaveTile = 38
ClearToPaveLat = 39 ;good for pavment
HeightBase = 52
BlackTile = 6
CliffSet = 85 ;10
ShorePieces = 12
WaterSet = 21;not used
Ice1Set = 31;not used
Ice2Set = 32;not used
IceShoreSet = 32;not used
BridgeSet = 19
WoodBridgeSet = 80
TrainBridgeSet = 37
SlopeSetPieces = 25
SlopeSetPieces2 = 26
MonorailSlopes = 109 ;48
Tunnels = 102 ;53
TrackTunnels = 108 ;55
DirtTunnels = 100 ;72
DirtTrackTunnels = 73
WaterfallEast = 49 ;not used
WaterfallWest = 51 ;not used
WaterfallNorth = 50 ;not used
WaterfallSouth = 30 ;not used
CliffRamps = 98 ;25
PavedRoads = 105 ;20
PavedRoadEnds = 106 ;36
Medians = 40
RoughGround = 35
DirtRoadJunction = 85 ;17
DirtRoadCurve = 87 ;16
DirtRoadStraight = 88 ;18
BridgeTopLeft1 = 1
BridgeTopLeft2 = 2
BridgeBottomRight1 = 3
BridgeBottomRight2 = 3
BridgeTopRight1 = 4
BridgeTopRight2 = 5
BridgeBottomLeft1 = 6
BridgeBottomLeft2 = 6
BridgeMiddle1 = 7
BridgeMiddle2 = 12
DestroyableCliffs = 113 ;AR// it works with railguns "DJB"
WaterCliffs = 15 ;not used
WaterCaves = 57 ;not used
PavedRoadSlopes = 107 ;47
DirtRoadSlopes = 89 ;23
WaterBridge = 76 ;not used

; Blank tile for filling in holes.
;
[TileSet0000]
SetName = LAT Moon Dirt
FileName = Clear
TilesInSet = 1
Morphable = true
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
RequiredForRMG = true
AllowBurrowing = true
AllowTiberium = true

;
; A few buildings
;
[TileSet0001]
SetName = Misc Buildings
FileName = blank
TilesInSet = 0
;LastTilesInSet = 3
;FileName = Bld
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
AllowToPlace=no
AllowBurrowing=false

;
; Some basic flat tiles
;
[TileSet0002]
SetName = Clear
FileName = blank
TilesInSet = 0
;LastTilesInSet = 4
;FileName = Snow
Morphable = true
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
AllowToPlace=no
RequiredForRMG = true
AllowTiberium = true

;
; A couple of old cliff pieces (not used)
;
[TileSet0003]
SetName = Cliff Pieces
FileName = blank
TilesInSet = 0
;LastTilesInSet = 2
;FileName = clif
AllowToPlace=no
AllowBurrowing=false

;
; A large ice flow.
;
[TileSet0004]
SetName = Ice Flow
FileName = blank
TilesInSet = 0
;LastTilesInSet = 1
;FileName = flow
AllowToPlace=no
AllowBurrowing=false

;
; A nice little house.
;
[TileSet0005]
SetName = House
FileName = blank
TilesInSet = 0
;LastTilesInSet = 1
;FileName = house
AllowToPlace=no
AllowBurrowing=false

;
; Blank tile used for filling areas with no cell data.
;
[TileSet0006]
SetName = Blank
FileName = blank
TilesInSet = 1
Morphable = true
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
AllowToPlace=no
AllowBurrowing=false
RequiredForRMG = true
AllowTiberium = true

;
; Marble madness mode ramp pieces.
;
[TileSet0007]
SetName = ZMM Ramps
FileName = mslop
TilesInSet = 20
NonMarbleMadness = 9
Morphable = true
;LastTilesInSet = 16
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
AllowTiberium = true

;
; Height pieces for marble madness mode.
;
; Obsolete. Replaced with HITE01 - HITE10
;
[TileSet0008]
SetName = Obsolete Height Pieces
FileName = hyte
TilesInSet = 7
Morphable = true
AllowToPlace=no
AllowTiberium = true

;
; Misc theater ramps
;
[TileSet0009]
SetName = Dirt Ramps
FileName = slope
TilesInSet = 20
MarbleMadness = 7
Morphable = true
;LastTilesInSet = 16
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
RequiredForRMG = true
AllowTiberium = true

;
; Cliff set.
;
[TileSet0010]
SetName = Cliff Set
FileName = Cliff
TilesInSet = 0
MarbleMadness = 22
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false
RequiredForRMG = true
AllowToPlace=no

;
; Civilian buildings
;
[TileSet0011]
SetName = Civilian Buildings
FileName = blank
TilesInSet = 0
;LastTilesInSet = 8
;FileName = Civ
AllowToPlace=no
AllowBurrowing=false

;
; Shore pieces
;
[TileSet0012]
SetName = Shore Pieces
FileName = Shore
TilesInSet = 0
LowRadarColor = 30,30,40
HighRadarColor = 30,30,40
MarbleMadness = 61
AllowBurrowing=false
RequiredForRMG = true
AllowToPlace=no

;
;
[TileSet0013]
SetName = LAT Moon Dirt Dark
FileName = Ruff
TilesInSet = 1
Morphable = true
LowRadarColor = 70,40,0
HighRadarColor = 80,45,0
RequiredForRMG = true
AllowTiberium = true

;
;
[TileSet0014]
SetName = LAT Dirt Dark Transitions
FileName = clat
TilesInSet = 16
Morphable = true
LowRadarColor = 80,45,0
HighRadarColor = 100,60,0
AllowToPlace=no
RequiredForRMG = true
AllowTiberium = true

;
; Cliff pieces that meet water pieces
;
[TileSet0015]
SetName = Cliff/Water pieces
FileName = WCliff
TilesInSet = 0
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
MarbleMadness=67
AllowBurrowing=false
AllowToPlace=no

;
; Dirt roads. Corner pieces.
;
[TileSet0016]
SetName = DirtRoads Bendy
FileName = Droadc
TilesInSet = 0
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
MarbleMadness = 58
RequiredForRMG = true
AllowTiberium = true
AllowToPlace=no

;
; Dirt roads. Junctions.
;
[TileSet0017]
SetName = DirtRoads Junctions
FileName = Droadj
TilesInSet = 0
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
MarbleMadness = 59
RequiredForRMG = true
AllowTiberium = true
AllowToPlace=no

;
; Dirt roads. Straights.
;
[TileSet0018]
SetName = DirtRoads Straight
FileName = Droads
TilesInSet = 0
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
MarbleMadness = 60
RequiredForRMG = true
AllowTiberium = true
AllowToPlace=no

;
; Bridge sections.
;
[TileSet0019]
SetName = Bridges
FileName = Ovrps
TilesInSet = 0
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
AllowToPlace=no

;
; Paved roads.
;
[TileSet0020]
SetName = Paved Roads
FileName = Proad
TilesInSet = 0
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
RequiredForRMG = true
AllowToPlace=no

;
; Just icy water.
;
[TileSet0021]
SetName = Water
FileName = Water
TilesInSet = 0
LowRadarColor = 10,10,30
HighRadarColor = 10,10,50
MarbleMadness=69
AllowBurrowing=false
RequiredForRMG = true
AllowToPlace=no

;
; Cliff set.
;
[TileSet0022]
SetName = ZMM Cliff Set
FileName = Mclif
TilesInSet = 0
NonMarbleMadness = 10
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false
AllowToPlace=no

;
; Dirt road slopes
;
[TileSet0023]
SetName = DirtRoads Slopes
FileName = DRSLPE
TilesInSet = 0
MarbleMadness = 24
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
RequiredForRMG = true
AllowTiberium = true
AllowToPlace=no

;
; Marble Madness dirt road slopes
;
[TileSet0024]
SetName = ZMM Dirt Road Slopes
FileName = MDRSLP
TilesInSet = 0
NonMarbleMadness = 23
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
AllowTiberium = true
AllowToPlace=no

;
; Slope set pieces
;
[TileSet0025]
SetName = Slope Set Pieces
FileName = RAMP
TilesInSet = 0
MarbleMadness = 26
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
RequiredForRMG = true
AllowToPlace=no

;
; Slope set pieces - Marble Madness version
;
[TileSet0026]
SetName = ZSlope Set Pieces
FileName = MRAM
TilesInSet = 0
NonMarbleMadness = 25
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
AllowToPlace=no

;
; A dead oil tanker
;
[TileSet0027]
SetName = Dead Oil Tanker
FileName = blank
TilesInSet = 0
;LastTilesInSet = 1
;FileName = TANKER
AllowToPlace=no
AllowBurrowing=false

;
; Some ruins
;
[TileSet0028]
SetName = Ruins
FileName = blank
TilesInSet = 0
;LastTilesInSet = 1
;FileName = RUIN
AllowToPlace=no
AllowBurrowing=false

;
; Height pieces for marble madness mode
;
[TileSet0029]
SetName = New MM Height Pieces
FileName = hyte
TilesInSet = 10
Morphable = true
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
AllowToPlace=no
AllowTiberium = true

;
; Waterfalls.
;
[TileSet0030]
SetName = Waterfalls
FileName = W-a-
TilesInSet = 0
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
MarbleMadness=62
AllowBurrowing=false
RequiredForRMG = true
AllowToPlace=no

[TileSet0031]
SetName = Ground 01
FileName = blank
TilesInSet = 0
;LastTilesInSet = 48
;FileName = Des01
LowRadarColor = 10,80,80
HighRadarColor = 10,128,128
AllowToPlace=no
AllowTiberium = true

[TileSet0032]
SetName = Ground 02
FileName = blank
TilesInSet = 0
;LastTilesInSet = 48
;FileName = Des02
LowRadarColor = 10,90,90
HighRadarColor = 10,128,128
AllowToPlace=no
AllowTiberium = true


[TileSet0033]
SetName = LAT Rough Dirt
FileName = Sandy
TilesInSet = 1
Morphable = true
LowRadarColor = 10,90,90
HighRadarColor = 10,128,128
RequiredForRMG = true
AllowTiberium = true

;
; L.A.T. system for connecting sandy and normal terrain
;
[TileSet0034]
SetName = LAT Rough Dirt Transitions
FileName = dlat; slat
TilesInSet = 16
Morphable = true
LowRadarColor = 50,90,90
HighRadarColor = 70,128,128
RequiredForRMG = true
AllowTiberium = true

[TileSet0035]
SetName = Farm Crops
FileName = Rough
TilesInSet = 0
Morphable = false
LowRadarColor = 80,60,0
HighRadarColor = 110,80,0
RequiredForRMG = true
AllowToPlace=no

[TileSet0036]
SetName = Paved Road Ends
FileName = p_end
TilesInSet = 0
Morphable = false
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
RequiredForRMG = true
AllowToPlace=no

[TileSet0037]
SetName = TrainBridges
FileName = blank
TilesInSet = 0
;LastTilesInSet = 16
;FileName = Tovrps
Morphable = false
LowRadarColor = 92,92,92
AllowToPlace=no
HighRadarColor = 92,92,92
AllowBurrowing=false

[TileSet0038]
SetName = Pavement
FileName = Pave
TilesInSet = 0
Morphable = false
LowRadarColor = 128,128,128
HighRadarColor = 128,128,128
;AllowBurrowing=false
RequiredForRMG = true
ToSnowTheater = 69
AllowToPlace=no

;
; L.A.T. system for connecting pavement and normal terrain
;
[TileSet0039]
SetName = LAT Pavement Transitions
FileName = plat
TilesInSet = 16
Morphable = false
LowRadarColor = 110,80,40
HighRadarColor = 150,100,65
AllowToPlace=no
;AllowBurrowing=false
RequiredForRMG = true
ToSnowTheater=70

[TileSet0040]
SetName = Paved road bits
FileName = proadc
TilesInSet = 0
Morphable = false
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
RequiredForRMG = true
ToSnowTheater = 71
AllowToPlace=no

[TileSet0041]
SetName = LAT Cracked Dirt
FileName = Green
TilesInSet = 1
Morphable = true
LowRadarColor = 10,100,10
HighRadarColor = 10,120,10
RequiredForRMG = true
AllowTiberium = true

;
; L.A.T. system for connecting green and normal terrain
;
[TileSet0042]
SetName = LAT Cracked Dirt Individual
FileName = glat
TilesInSet = 16
Morphable = true
LowRadarColor = 40,90,0
HighRadarColor = 80,110,0
AllowToPlace=no
RequiredForRMG = true
AllowTiberium = true

[TileSet0043]
SetName = Ramp edge fixup
FileName = Rmpfx
TilesInSet = 12
Morphable = true
MarbleMadness = 44
ToSnowTheater = 41
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
RequiredForRMG = true
AllowTiberium = true
AllowToPlace=no


[TileSet0044]
SetName = Ramp edge fixup - Marble Madness
FileName = Mrmfx
TilesInSet = 12
Morphable = true
NonMarbleMadness = 43
ToSnowTheater = 42
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
AllowTiberium = true
AllowToPlace=no

[TileSet0045]
SetName = Water slopes
FileName = blank
TilesInSet = 0
;LastTilesInSet = 4
;FileName = WSLOPE
Morphable = no
ToSnowTheater = 43
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
MarbleMadness=68
AllowBurrowing=false
AllowToPlace=no

[TileSet0046]
SetName = LAT Pavement
FileName = Pvclr
TilesInSet=1
Morphable=no
LowRadarColor = 128,128,128
HighRadarColor = 128,128,128
AllowBurrowing=false
RequiredForRMG = true
ToSnowTheater=68

[TileSet0047]
SetName = Paved Road Slopes
FileName = Prslpe
TilesInSet = 0
Morphable = no
ToSnowTheater = 44
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
AllowToPlace=no

[TileSet0048]
SetName = Monorail Slopes
FileName = blank
TilesInSet = 0
;LastTilesInSet = 4
;FileName = Tslope
Morphable = no
MarbleMadness = 7
ToSnowTheater = 45
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowToPlace=no
AllowBurrowing=false

[TileSet0049]
SetName = Waterfalls-B
FileName = W-b-
TilesInSet = 0
ToSnowTheater = 35
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
MarbleMadness=63
AllowBurrowing=false
RequiredForRMG = true
AllowToPlace=no

[TileSet0050]
SetName = Waterfalls-C
FileName = W-c-
TilesInSet = 0
ToSnowTheater = 36
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
MarbleMadness=64
AllowBurrowing=false
RequiredForRMG = true
AllowToPlace=no

[TileSet0051]
SetName = Waterfalls-D
FileName = W-d-
TilesInSet = 0
ToSnowTheater = 37
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
MarbleMadness=65
AllowBurrowing=false
RequiredForRMG = true
AllowToPlace=no

[TileSet0052]
SetName = Newest MM Height
FileName = hyte
TilesInSet = 15
Morphable = true
LowRadarColor=150,150,192
HighRadarColor=200,200,255
AllowToPlace=no
AllowBurrowing=false
AllowTiberium = true

[TileSet0053]
SetName = Tunnel Floor
FileName = tunnel
TilesInSet = 0
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
ToSnowTheater=47
AllowBurrowing=false
AllowToPlace=no

[TileSet0054]
SetName = Tunnel Side
FileName = tunnex
TilesInSet = 0
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
ToSnowTheater=48
AllowBurrowing=false
AllowToPlace=no

[TileSet0055]
SetName = TrackTunnel Floor
FileName = blank
TilesInSet = 0
;LastTilesInSet = 4
;FileName = tunnet
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
AllowToPlace=no
ToSnowTheater=49
AllowBurrowing=false

[TileSet0056]
SetName = Destroyable Cliffs
FileName = dcliff
TilesInSet = 0
Morphable = false
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
ToSnowTheater=61
AllowBurrowing=false
AllowToPlace=no

[TileSet0057]
SetName = Water Caves
FileName = Wcave
TilesInSet = 0
;LastTilesInSet = 8
Morphable = false
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowToPlace=no
MarbleMadness=66
AllowBurrowing=false

;
; Dirt roads. Corner pieces. Marble Madness version.
;
[TileSet0058]
SetName = ZMM Bendy Dirt Roads
FileName = MDrodc
TilesInSet = 0
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
NonMarbleMadness = 16
ToSnowTheater = 50
AllowTiberium = true
AllowToPlace=no

;
; Dirt roads. Junctions.  Marble Madness version.
;
[TileSet0059]
SetName = ZMM Dirt Road Junctions
FileName = MDrodj
TilesInSet = 0
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
NonMarbleMadness = 17
ToSnowTheater = 51
AllowTiberium = true
AllowToPlace=no

;
; Dirt roads. Straights.  Marble Madness version.
;
[TileSet0060]
SetName = ZMM Straight Dirt Roads
FileName = MDrods
TilesInSet = 0
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
NonMarbleMadness = 18
ToSnowTheater = 52
AllowTiberium = true
AllowToPlace=no

;
; Shore pieces. Marble madness version.
;
[TileSet0061]
SetName = ZMM Shore Pieces
FileName = MShore
TilesInSet = 0
LowRadarColor = 30,30,40
HighRadarColor = 30,30,40
NonMarbleMadness = 12
AllowBurrowing=false
AllowToPlace=no

;
; Waterfalls. MM.
;
[TileSet0062]
SetName = ZMM Waterfalls
FileName = MWa-
TilesInSet = 0
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
NonMarbleMadness=30
ToSnowTheater = 54
AllowBurrowing=false
AllowToPlace=no

[TileSet0063]
SetName = ZMM Waterfalls-B
FileName = MWb-
TilesInSet = 0
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
NonMarbleMadness=49
ToSnowTheater = 55
AllowBurrowing=false
AllowToPlace=no

[TileSet0064]
SetName = ZMM Waterfalls-C
FileName = MWc-
TilesInSet = 0
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
NonMarbleMadness=50
ToSnowTheater = 56
AllowBurrowing=false
AllowToPlace=no

[TileSet0065]
SetName = ZMM Waterfalls-D
FileName = MWd-
TilesInSet = 0
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
NonMarbleMadness=51
ToSnowTheater = 57
AllowBurrowing=false
AllowToPlace=no

[TileSet0066]
SetName = ZMM Water Caves
FileName = MWcave
TilesInSet = 0
;LastTilesInSet = 8
Morphable = false
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
NonMarbleMadness=57
AllowBurrowing=false
AllowToPlace=no

;
; MM Cliff pieces that meet water pieces
;
[TileSet0067]
SetName = ZMMCliff/Water pieces
FileName = MWClif
TilesInSet = 0
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
NonMarbleMadness=15
ToSnowTheater=58
AllowBurrowing=false
AllowToPlace=no

[TileSet0068]
SetName = ZMM Water slopes
FileName = blank
TilesInSet = 0
;LastTilesInSet = 4
;FileName = MWSLOP
Morphable = no
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
NonMarbleMadness=45
ToSnowTheater = 59
AllowBurrowing=false
AllowToPlace=no

;
; Just icy water.
;
[TileSet0069]
SetName = ZMM Water
FileName = MWater
TilesInSet = 0
LowRadarColor = 10,10,30
HighRadarColor = 10,10,50
NonMarbleMadness=21
ToSnowTheater=60
AllowBurrowing=false
AllowToPlace=no

[TileSet0070]
SetName = Scrin Wreckage
FileName = blank
TilesInSet = 0
;LastTilesInSet = 6
;FileName = Scrin
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
MarbleMadness=71
AllowToPlace=no
AllowBurrowing=false

[TileSet0071]
SetName = MM Scrin Wreckage
FileName = blank
TilesInSet = 0
;LastTilesInSet = 6
;FileName = MScrin
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
NonMarbleMadness=70
AllowToPlace=no
AllowBurrowing=false

[TileSet0072]
SetName = DirtTrackTunnel Floor
FileName = blank
TilesInSet = 0
;LastTilesInSet = 4
;FileName = dtunnt
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
AllowToPlace=no
ToSnowTheater=66
AllowBurrowing=false

[TileSet0073]
SetName = DirtTunnel Floor
FileName = dtunn
TilesInSet = 0
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
ToSnowTheater=67
AllowBurrowing=false
AllowToPlace=no

[TileSet0074]
SetName = Sand (beach)
FileName = Green
TilesInSet = 1
Morphable = true
LowRadarColor = 10,100,10
HighRadarColor = 10,120,10
RequiredForRMG = true
AllowTiberium = true
AllowToPlace=no

[TileSet0075]
SetName = Sand (beach) Transitions 
FileName = glat
TilesInSet = 16
Morphable = true
LowRadarColor = 40,90,0
HighRadarColor = 80,110,0
AllowToPlace=no
RequiredForRMG = true
AllowTiberium = true

[TileSet0076]
SetName = Water bridge
FileName = wbrdge
TilesInSet = 0
Morphable = false
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowToPlace=no

[TileSet0077]
SetName = RA2 rubble farm
FileName = farm
TilesInSet = 0
LowRadarColor = 40,90,0
HighRadarColor = 80,110,0
AllowToPlace=no

[TileSet0078]
SetName = RA2 rubble mobile
FileName = mobil
TilesInSet = 0
LowRadarColor = 40,90,0
HighRadarColor = 80,110,0
AllowToPlace=no

[TileSet0079]
SetName = RA2 rubble mexican
FileName = mex
TilesInSet = 0
LowRadarColor = 40,90,0
HighRadarColor = 80,110,0
AllowToPlace=no

; Bridge sections
[TileSet0080]
SetName = Wood Bridges
FileName = Ovrpsb
TilesInSet = 0
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
AllowToPlace=no

[TileSet0081]
SetName = RA2 uss arizona
FileName = ariz
TilesInSet = 0
LowRadarColor = 40,90,0
HighRadarColor = 80,110,0
AllowToPlace=no

[TileSet0082]
SetName = Craters
FileName = crtr
TilesInSet = 8
Morphable = false
ToSnowTheater = 40
LowRadarColor = 80,60,0
HighRadarColor = 110,80,0


[TileSet0083]
SetName = LunarLander
FileName = eagle
TilesInSet = 1
Morphable = false
ToSnowTheater = 40
LowRadarColor = 80,60,0
HighRadarColor = 110,80,0

[TileSet0084]
SetName = Dirt Crevas
FileName = Crevas
TilesInSet = 6
Morphable = false
ToTemperateTheater = 35
LowRadarColor=120,120,150
HighRadarColor=120,120,150

;*************TERRAIN EXPANSION ADDITIONS START HERE************
[TileSet0085]
SetName = *Dirt Cliffs*
FileName = Cliff
TilesInSet = 40
MarbleMadness = 97
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false
RequiredForRMG = true

;
; Dirt roads. Corner pieces.
;
[TileSet0086]
SetName = *Dirt Road Bends*
FileName = Droadc
TilesInSet = 24
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
MarbleMadness = 93
RequiredForRMG = true
AllowTiberium = true

;
; Dirt roads. Junctions.
;
[TileSet0087]
SetName = *Dirt Road Junctions*
FileName = Droadj
TilesInSet = 11
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
MarbleMadness = 94
RequiredForRMG = true
AllowTiberium = true

;
; Dirt roads. Straights.
;
[TileSet0088]
SetName = *Dirt Roads*
FileName = Droads
TilesInSet = 66
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
MarbleMadness = 95
RequiredForRMG = true
AllowTiberium = true

;
; Dirt road slopes
;
[TileSet0089]
SetName = *Dirt Road Ramps*
FileName = DRSLPE
TilesInSet = 8
MarbleMadness = 96
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
RequiredForRMG = true
AllowTiberium = true

[TileSet0090]
SetName = *Rubble Cliffs*
FileName = dcliff
TilesInSet = 2
Morphable = false
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
ToSnowTheater=61
AllowBurrowing=false

[TileSet0091]
SetName = *LAT Sand*
FileName = sand
TilesInSet=1
Morphable=true
LowRadarColor = 128,128,128
HighRadarColor = 128,128,128
AllowBurrowing=false
RequiredForRMG = true
AllowTiberium = true

[TileSet0092]
SetName = *Sand Fixes*
FileName = slat
TilesInSet = 16
Morphable = true
LowRadarColor = 50,90,90
HighRadarColor = 70,128,128
RequiredForRMG = true
AllowTiberium = true
AllowToPlace=no
;
; Dirt roads. Corner pieces. Marble Madness version.
;
[TileSet0093]
SetName = ZMM Bendy Dirt Roads
FileName = MDrodc
TilesInSet = 24
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
NonMarbleMadness = 86
ToSnowTheater = 50
AllowTiberium = true
;AllowToPlace=no

;
; Dirt roads. Junctions.  Marble Madness version.
;
[TileSet0094]
SetName = ZMM Dirt Road Junctions
FileName = MDrodj
TilesInSet = 11
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
NonMarbleMadness = 87
ToSnowTheater = 51
AllowTiberium = true

[TileSet0095]
SetName = ZMM Straight Dirt Roads
FileName = MDrods
TilesInSet = 66
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
NonMarbleMadness = 88
ToSnowTheater = 52
AllowTiberium = true
 
[TileSet0096]
SetName = ZMM Dirt Road Slopes
FileName = MDRSLP
TilesInSet = 8
NonMarbleMadness = 89
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
AllowTiberium = true

[TileSet0097]
SetName = ZMM Cliff Set
FileName = Mclif
TilesInSet = 40
NonMarbleMadness = 85
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false
;
; Slope set pieces
;
[TileSet0098]
SetName = *Dirt Slopes*
FileName = RAMP
TilesInSet = 10
MarbleMadness = 99
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
RequiredForRMG = true
AllowTiberium = true

;
; Slope set pieces - Marble Madness version
;
[TileSet0099]
SetName = ZSlope Set Pieces
FileName = MRAM
TilesInSet = 10
NonMarbleMadness = 98
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0

;*************TERRAIN EXPANSION 1.4 ADDITIONS START HERE************

[TileSet0100]
SetName = *Tunnels*
FileName = dtunn
TilesInSet = 4
Morphable = false
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false
MarbleMadness=103

[TileSet0101]
SetName = *Dirt Tunnel Sides*
FileName = tunnex
TilesInSet = 2
Morphable = false
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false
MarbleMadness=104

[TileSet0102]
SetName = *Road Tunnels*
FileName = tunnel
TilesInSet = 4
Morphable = false
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false
MarbleMadness=103

[TileSet0103]
SetName = ZMM Tunnel Floor
FileName = mtnnl
TilesInSet = 4
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
NonMarbleMadness=100
AllowBurrowing=false

[TileSet0104]
SetName = ZMM Tunnel Side
FileName = mtnnx
TilesInSet = 2
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
NonMarbleMadness=101
AllowBurrowing=false

; Paved roads.
;
[TileSet0105]
SetName = *Highway Roads*
FileName = Proad
TilesInSet = 21
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
RequiredForRMG = true
AllowTiberium = true

[TileSet0106]
SetName = *Highway Road Ends*
FileName = p_end
TilesInSet = 8
ToSnowTheater = 38
Morphable = false
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
RequiredForRMG = true


[TileSet0107]
SetName = *Highway Road Ramps*
FileName = Prslpe
TilesInSet = 4
Morphable = no
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
AllowTiberium = true


[TileSet0108]
SetName = *Monorail Tunnels*
TilesInSet = 72
FileName = dtunnt; tunnet
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
AllowBurrowing=false

[TileSet0109]
SetName = *Monorail Ramps*
TilesInSet = 4
FileName = Tslope
Morphable = no
MarbleMadness = 7
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false

[TileSet0110]
SetName = *Monorail Under Bridges fix*
FileName = btrack
TilesInSet = 18
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
MarbleMadness=111
RequiredForRMG = true

[TileSet0111]
SetName = ZMM Under bridge track
FileName = mbtrack
TilesInSet = 18
Morphable = false
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
NonMarbleMadness=110
AllowBurrowing=false

[TileSet0112]
SetName = *Monorail Switch*
TilesInSet = 48
FileName = switch
Morphable = false
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
AllowToPlace=no
AllowTiberium = true

[TileSet0113]
SetName = *Destroyable Cliffs*
FileName = dcliff
TilesInSet = 2
Morphable = false
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
ToSnowTheater=61
AllowBurrowing=false

[TileSet0114] ;see note below
SetName = *Tunnel Floor*
FileName = xtunnel
TilesInSet = 4
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
AllowBurrowing=false
AllowToPlace=no

;Do not use *Tunnel Floor* tiles. This was done to fix a graphic problem with animation tiles.
;If you need to put more tunnels in you will need to add this last in line and use *Tunnel Floor* as the next tunnel
;But if you use a new Animating tile/ tunnel top you will need to set up one set of tunnels to fix the graphic problem.
;Like I did (DJBREIT)



;[Scrin Wreckage]
;Tile05Anim=UFO
;Tile05XOffset=12
;Tile05YOffset=-10
;Tile05AttachesTo=3
;Tile05ZAdjust=-50


;
; Animating tiles
;
[*Tunnels*]
Tile01Anim=TUNTOP01
Tile01XOffset=-60
Tile01YOffset=-45
Tile01AttachesTo=2
Tile01ZAdjust=-10
Tile02Anim=TUNTOP02
Tile02XOffset=60
Tile02YOffset=-45
Tile02AttachesTo=10
Tile02ZAdjust=-10
Tile03Anim=TUNTOP03
Tile03XOffset=3
Tile03YOffset=-18
Tile03AttachesTo=0
Tile03ZAdjust=-100
Tile04Anim=TUNTOP04
Tile04XOffset=-3
Tile04YOffset=-18
Tile04AttachesTo=0
Tile04ZAdjust=-100

[*Road Tunnels*]
Tile01Anim=TUNTOP01
Tile01XOffset=-60
Tile01YOffset=-45
Tile01AttachesTo=2
Tile01ZAdjust=-10
Tile02Anim=TUNTOP02
Tile02XOffset=60
Tile02YOffset=-45
Tile02AttachesTo=10
Tile02ZAdjust=-10
Tile03Anim=TUNTOP03
Tile03XOffset=4
Tile03YOffset=-18
Tile03AttachesTo=0
Tile03ZAdjust=-100
Tile04Anim=TUNTOP04
Tile04XOffset=-5
Tile04YOffset=-18
Tile04AttachesTo=0
Tile04ZAdjust=-100

[*Monorail Tunnels*]
Tile01Anim=TUNTOP01
Tile01XOffset=-60
Tile01YOffset=-45
Tile01AttachesTo=2
Tile01ZAdjust=-10
Tile02Anim=TUNTOP02
Tile02XOffset=60
Tile02YOffset=-45
Tile02AttachesTo=10
Tile02ZAdjust=-10
Tile03Anim=TUNTOP03
Tile03XOffset=4
Tile03YOffset=-18
Tile03AttachesTo=0
Tile03ZAdjust=-100
Tile04Anim=TUNTOP04
Tile04XOffset=-5
Tile04YOffset=-18
Tile04AttachesTo=0
Tile04ZAdjust=-100

[*Tunnel Floor*]
Tile01Anim=TUNTOP01
Tile01XOffset=-60
Tile01YOffset=-45
Tile01AttachesTo=2
Tile01ZAdjust=-10
Tile02Anim=TUNTOP02
Tile02XOffset=60
Tile02YOffset=-45
Tile02AttachesTo=10
Tile02ZAdjust=-10
Tile03Anim=TUNTOP03
Tile03XOffset=4
Tile03YOffset=-18
Tile03AttachesTo=0
Tile03ZAdjust=-100
Tile04Anim=TUNTOP04
Tile04XOffset=-5
Tile04YOffset=-18
Tile04AttachesTo=0
Tile04ZAdjust=-100