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			<StartPosition
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				<Position
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			<StartPosition
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				<Position
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			<StartPosition
				Name="Player_6_Start">
				<Position
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					y="960"
					z="0"/>
			</StartPosition>
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		<EnvironmentData
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			Environment="EVDefault"
			Macro="TSNoiseUrb"/>
		<WorldDict>
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			<RealProperty
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			<RealProperty
				Key="cameraGroundMaxHeight"
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			<IntProperty
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			<StringProperty
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			<StringProperty
				Key="mapDescription"
				Value=""/>
			<BoolProperty
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		<MapAnalysis
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			GarrisonableStructures="51"
			TechStructures="10"
			WaterAreas="2"
			WaterCells="58385">
			<WaterAreaType>EXTERIOR_PARTIAL</WaterAreaType>
			<WaterAreaType>EXTERIOR_PARTIAL</WaterAreaType>
		</MapAnalysis>
	</GameMap>
	<TerrainTextureAtlas
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		AtlasSize="2048"
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				</Action>
			</Script>
			<Script
				id="music">
				<Action
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					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="music event">
				<Action
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				</Action>
				<Action
					Type="PATH_MUSIC_ENABLE_RESUME_SYSTEM">
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				</Action>
			</Script>
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	<GameScriptList
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	</GameScriptList>
	<GameScriptList
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		<ScriptSet/>
	</GameScriptList>
	<GameScriptList
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		<ScriptSet/>
	</GameScriptList>
	<GameScriptList
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		<ScriptSet/>
	</GameScriptList>
</AssetDeclaration>